
To get your map approved, all you must do, is post a thread here with the following included: Map Download and a Map Config. They will be removed automatically when the map is loaded. Then, when finished with your basic brushwork layout, use the ABS prop-library with the 3D editor (Press X in Hammer) to add props to the map.ĮDIT: (Dark) Don't bother adding spawn room visualisers or the glowy thing that goes on the control point. Don't forget to add spawns, lighting and props.

PropHunt relys very heavily on vertical gameplay to allow the scouts a chance to escape, so don't make your map completely flat, and block the line of sight as much as you can, there's nothing worse than being seen from the other side of the map.īefore starting on a map (Any Map) you should have a vague idea of your final product, draw out a plan if it helps, having mappers block in the middle of the creation process can be very frustrating.

It should also not be too large, 6000圆000 would be an ideal size. A PropHunt map should be fun to play, but should never sacrifice looks, there's nothing worse than a fullbright dev-textured map that looks like an atomic blast scattered props everywhere randomly.
